Challenge The main challenge in Ball Breaker Roku was to shoot each and every ball and preventing the shooter from getting hit by the ball. To complete the level, the shooter has to get rid of the balls, either by destroying it or avoiding it by moving in left/right direction. To design the game board…
Challenge Designing has always been an important parameter for game development. Designing the game board with players and opponents for different levels using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the animation of…
Challenge Designing has always been an important parameter for game development. Designing the game board with snakes and balls using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the animation of moving snakes on…
Challenge Designing has always been an important parameter of game development. Designing the game board with moving players and multiple obstacles for different levels using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the…
Challenge Whenever it comes to design, designing has always been an important parameter for game development. Designing the game board with bars and ball for different difficulty modes using the scene graph’s different renderable nodes was a tedious task to achieve, as it was quite difficult to handle the renderable nodes. Another most complex job…
Challenge Designing has always been an important parameter for game development. Designing the game board with buzzer wires and balls for different maps using the scene graph’s different renderable nodes could be a wearisome task as handling the renderable nodes is quite difficult. Setting animation of the moving ball with the changeable speed depending on…
Challenge Whenever it comes to design, designing has always been of great impact for the application development. Designing the game board with Balls and Boxes using the scene graph’s different renderable nodes was a tedious task to achieve as it becomes quite difficult to handle the renderable nodes. Another most tricky job was to set the…
Challenge The main challenge in WaaziTV Roku application was to show the channel list according to the different categories. To handle the back navigation implementation from the one screen to another screen and also handle the focus on it. To design the login screen with remember me functionality. Progress Initially, we designed the menu list…
Challenge The main challenge in Live KH Roku was to create a multi-login functionality. Basically, the application has the login for the Guest user, Authorized user, and the Congregation login. The toughest part was the implementation of the Custom Audio Controls (controls apart from Roku default controls). Progress Though the implementation was tough to tackle…
Challenge The main challenge in Mineshaft Roku was to clear a rectangular board containing hidden "mines" or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field. To design the different grid size game boards according to the game modes. To handle the different OK click…
Challenge The main challenge in Missile Dodge Roku was to fly your plane and avoid the missiles that come towards you. The only single objective we have is to survive as long as possible. To set the animation to the missile in a way that the missile follows the plane to destroy it. The score…
Challenge The challenge in Asteroid Shooter Roku was, this was the first application where we tackled the implementation of rotating image animation. The main challenge here was to handle and limit the number of animation nodes created at the runtime (in this case Asteroids). This was a robust step to take, so as to prevent…
Challenge The main challenge in Skiing Free Roku was to implement the logic for rolling down the ball as far as possible to achieve the highest score. In order to roll down the ball on the endless slope, we had to implement the rolling animation on the ball. The score of the object needed to…
Challenge The main challenge in Tower of Hanoi was to implement functionality for the user to pick up a ring from a pole, move to focus area of the desired pole, and place it there. But after grilling our brains around, we finally achieved the flying colors. Then came the thrilling logic to reserve and…
Challenge TV2 Roku's challenge was to retrieve the different video URL from the EPG data. We had to show video according to the URL at runtime. Progress Implemented the functionality to handle the video EPG data using the bright script and show the video using a scene graph video node. Result The user can view…
Challenge Watch Ignite has to have an ability to entertain the people. The design has to be robust enough to not only attract the user but also show all the content related to entertainment. Design a custom player to play the TV shows, video, Movies and Genre Video. Main challenges we face that, to play…
Challenge The main challenge in Pop Lock Roku was to design the game board having the lock and OK mark to target the spinning mark and handle the ok click to hit on the mark. To implement the functionality to handle the rotation animation of spinning mark on the game board or lock image. To…
Challenge The main challenge was to implement the different goal modes, one to through the multiple ball in a moving basket and another to catch the multiple ball in the basket. To design the game board having basketball and hoop and handle the left, right and click control according to the game modes. The score…
Challenge The main challenge was to slide numbered tiles on a grid and combine them to create a tile with the number 2048. To design the 4x4 grid game board and handle the left, right, up and down arrow click control. To set a different animation for new tile whenever two tiles combine and make…
Challenge The main challenge was to make valid moves, to empty the entire board except for a solitary peg. To design the triangular game board having the pegs and handle the left, right, up, and down click the control to move the focus. To implement the different goal mode, original mode to make valid moves,…
Challenge The main challenge in Ping Pong Free Roku was to control an in-game paddle by moving it vertically across the left or right side of the screen and use the paddles to hit a ball and make a goal. To design the game board having the ball, paddles and game table. Handle the up…
Challenge The main challenge in Cups and Balls Roku was to implement different mode according to the different cup swapping pattern and animation speed. To design the different board according to the game modes and handle the OK control to start the cup swapping and choose the cup. To implement the multiple poster and animation…
Challenge The main challenge was to move the pieces diagonally from one square to another square and jump over the opponent's piece and take that piece from the board. To design the game board having the rectangle and different colored pieces poster nodes and handle the left, right, up and down click control to move…
Challenge The main challenge in developing Dots and Boxes Roku application was to connect adjacent dots with a horizontal or vertical line and completing the four sides of a square (box). To design the game board having 8 x 7 grid size and handle the focus moving on the game board. To implement the functionality…
Challenge The main challenge was to handle the spinning speed of fidget spinner according to user selection. To design the game board having the fidget spinner, multiple remote buttons, and a power level bar. Handle the spinning speed according to click control selected by the user. To implement the multiple animation nodes for the fidget…
Challenge The main challenge in Rock Paper Scissors Roku was to handle the image running animation and the user selection. Implementation of multiplayer functionality and set the complexity of the computer mode. To design the game board having the d-pad and multiple poster-images and handle the left, right, and up click to user selection. Progress…
Challenge The main challenge was to clear the playing field by forming groups of three or more like-colored marbles before the balls reach the bottom line of the screen. To design the game board having multiple bubbles, the bubble shooter and a direction arrow to control directions on the game board. To implement multiple poster…
Challenge The main challenge was to implement the various goal modes. First mode was to hit maximum shots on a moving target in goal post and another was to save the computer hits. To design the game board having the goalie, goal post, moving target and football. Also, to handle the left and right click…
Challenge The main challenge was to rotate the bars to kick a ball into the opposing goal. To design the game board having the eight bars of foos men and foos table and handle the control to move the bars and kick the ball. To implement the functionality to differentiate the easy and hard game…
Challenge The main challenge was to hit the small puck into the opposing "net" with cutout figures that represents hockey players. To design the game board having the hockey table and handle players control. To set the smooth animation of the hockey players and puck to moving them in different angles. The score to be…
Challenge The main challenge in Snake & Ladder Roku was to navigate the game piece, according to die rolls. The game piece moved from the start to finish facing the snakes and ladders. To design the game board having numbered squares in a grid shape. Also the "ladders" and "snakes" are pictured on the board,…
Challenge The main challenge in Memory Match Roku was to design the different grid size game board having the blocks and cards and handle the focus to move on the game board grid. To implement the functionality to differentiate the easy, medium and hard game modes on the basis of grid sizes. To implement the…
Challenge Its easy-hard artificial intelligence logic. Progress Match Four's logic for the toughness of the game executes according to the level selected by the user. Result Match Four lovers finally found their long lost and most loved game at Roku Channel Store.
Challenge To succeed in placing three or five choosing marks according to the game mode in a horizontal, vertical, or diagonal row to win the game. To implement the functionality to differentiate the "3 in a row" and "5 in a row" game modes on the basis of game board grid size. To design the…