Whenever it comes to design, designing has always been of great impact for the application development. Designing the game board with Balls and Boxes using the scene graph’s different renderable nodes was a tedious task to achieve as it becomes quite difficult to handle the renderable nodes.
Another most tricky job was to set the animation of the moving balls and set them in their respective coordinates.
First, we designed the game board with balls and boxes using the scene graph’s different renderable nodes.
We used different scene graph animation nodes to set the animation to move balls and built logic using the BrightScript to switch the ball.
Implemented logic in BrightScript for calculating the score based on the balls in correct boxes on the game board.
Completed the smooth balls animation to concentrate on switching of balls. The Increased level will increase the number of switches of balls and have to clear maximum levels to beat the best score.
Roku Game lovers finally found their most popular game at the Roku Channel Store.