Designing has always been an important parameter for game development. Designing the game board with players and opponents for different levels using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes.
Another most complex job was to set the animation of hitting the target, moving the bullet and set them in their respective coordinates.
Progress
We designed a home screen along with the game board of ten levels having the player and opponents at different positions using the scene graph’s different renderable nodes.
We used different scene graph animation nodes to set the animation to set the target in any direction and hitting the bullet using the BrightScript on left/right/up/down button press.
Implemented logic in BrightScript to calculate the score based on the number of bullets used to kill all opponents in each level.
Result
Completed the gameboard animation of hitting bullet and killing opponents the board. There are ten different levels with diverse complexities to complete the game.
Mr. Laser lovers finally found their most popular game at the Roku Channel Store.