Designing has always been an important parameter for game development. Designing the game board with snakes and balls using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes.
Another most complex job was to set the animation of moving snakes on different key presses and set them in their respective coordinates.
We designed the game board having the snakes, opponents, balls and bombs using the scene graph’s different renderable nodes.
We used different scene graph animation nodes to set the animation of moving the snake in any direction and collecting balls using the BrightScript on left/right/up/down button press.
Implemented logic in BrightScript to calculate the score based on number of balls collected without touching bombs and opponents on the gameboard.
Completed the gameboard animation of moving snakes and collecting points on the board. Player has to survive maximum time by collecting balls to beat his best score.
Snakes lovers finally found their most popular game at the Roku Channel Store.