Challenge The main challenge in Ball Breaker Roku was to shoot each and every ball and preventing the shooter from getting hit by the ball. To complete the level, the shooter has to get rid of the balls, either by destroying it or avoiding it by moving in left/right direction. To design the game board…
Challenge Designing has always been an important parameter for game development. Designing the game board with players and opponents for different levels using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the animation of…
Challenge Designing has always been an important parameter for game development. Designing the game board with snakes and balls using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the animation of moving snakes on…
Challenge Designing has always been an important parameter of game development. Designing the game board with moving players and multiple obstacles for different levels using the scene graph’s different renderable nodes was a tiresome task to achieve as it was quite difficult to handle the renderable nodes. Another most complex job was to set the…
Challenge Whenever it comes to design, designing has always been an important parameter for game development. Designing the game board with bars and ball for different difficulty modes using the scene graph’s different renderable nodes was a tedious task to achieve, as it was quite difficult to handle the renderable nodes. Another most complex job…
Challenge Designing has always been an important parameter for game development. Designing the game board with buzzer wires and balls for different maps using the scene graph’s different renderable nodes could be a wearisome task as handling the renderable nodes is quite difficult. Setting animation of the moving ball with the changeable speed depending on…
Challenge Whenever it comes to design, designing has always been of great impact for the application development. Designing the game board with Balls and Boxes using the scene graph’s different renderable nodes was a tedious task to achieve as it becomes quite difficult to handle the renderable nodes. Another most tricky job was to set the…
Challenge The challenge in iCurae was to implement the application that would build a platform to give people an easy way to assists as a decision support tool for Cancer Care and Clinical Trial Management. Progress We overcome with a AWS Lambda implementation by using Lamda functionality. The Patient can search recommended trials and Hospitals…
Challenge The challenge in Speak 'N Cook was to implement application that would help users to search and cook recipes through voice commands step by step. There are two roles, one is Admin and the other is End User Progress We overcome with a Voice Command implementation by using different packages of React-Native for different Recipe Step The User can search…
Challenge The main challenge in WaaziTV Roku application was to show the channel list according to the different categories. To handle the back navigation implementation from the one screen to another screen and also handle the focus on it. To design the login screen with remember me functionality. Progress Initially, we designed the menu list…
Challenge The main challenge in Live KH Roku was to create a multi-login functionality. Basically, the application has the login for the Guest user, Authorized user, and the Congregation login. The toughest part was the implementation of the Custom Audio Controls (controls apart from Roku default controls). Progress Though the implementation was tough to tackle…
Challenge The main challenge in Mineshaft Roku was to clear a rectangular board containing hidden "mines" or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field. To design the different grid size game boards according to the game modes. To handle the different OK click…
Challenge The main challenge in Missile Dodge Roku was to fly your plane and avoid the missiles that come towards you. The only single objective we have is to survive as long as possible. To set the animation to the missile in a way that the missile follows the plane to destroy it. The score…
Challenge The Fibo Academy application has 3 sub-domians which are used as the learning platforms for the students to make the art masterpiece and allow parents to track their progress. The three sub-domains are Student App: https://students2.fiboart.com The Student App UI has to be responsive to work on the tablets which are used in the…
Challenge The challenge in Asteroid Shooter Roku was, this was the first application where we tackled the implementation of rotating image animation. The main challenge here was to handle and limit the number of animation nodes created at the runtime (in this case Asteroids). This was a robust step to take, so as to prevent…
Challenge The main challenge in Skiing Free Roku was to implement the logic for rolling down the ball as far as possible to achieve the highest score. In order to roll down the ball on the endless slope, we had to implement the rolling animation on the ball. The score of the object needed to…
Challenge Provide support for various types of authentication methods. Easy internal sharing of private modules. Better control of development and deployment workflow. Better code discovery and sharing within customer's organization. Progress npmE consists of Docker, Replicated, the npmE appliance, and the npmE installer bin. Docker is used to run Replicated and the npmE appliance. Replicated…
Challenge 95 Plus BaseBall gives you the technology to train and learn on your own or with a pitching coach. We had to design the application from the perspective of giving a session on baseball with a complete mechanism. The sessions can be arranged by the coaches for the sessions. The session will be carried…
Challenge Challenge is to get the daily activities data for the users like Steps, Distance and Calories count. Here we are getting the activities data from different third-party devices as well as iOS Health kit. The competition data has been gathered using different devices like Fitbit, Jawbone, Withings, Health app and Apple watch. Progress To…
Challenge The main challenge in Tower of Hanoi was to implement functionality for the user to pick up a ring from a pole, move to focus area of the desired pole, and place it there. But after grilling our brains around, we finally achieved the flying colors. Then came the thrilling logic to reserve and…
Challenge TV2 Roku's challenge was to retrieve the different video URL from the EPG data. We had to show video according to the URL at runtime. Progress Implemented the functionality to handle the video EPG data using the bright script and show the video using a scene graph video node. Result The user can view…
Challenge Watch Ignite has to have an ability to entertain the people. The design has to be robust enough to not only attract the user but also show all the content related to entertainment. Design a custom player to play the TV shows, video, Movies and Genre Video. Main challenges we face that, to play…
Key Challenges The product can be comprehended in two separate entities: App Components: This takes a collection as an input and shows the corresponding images or videos along with other metadata in the different blueprint of the design. AEM Asset Integration: This allows a user to choose user generated content from internal library. In addition…
Challenge The main challenge in Pop Lock Roku was to design the game board having the lock and OK mark to target the spinning mark and handle the ok click to hit on the mark. To implement the functionality to handle the rotation animation of spinning mark on the game board or lock image. To…
Challenge The main challenge was to implement the different goal modes, one to through the multiple ball in a moving basket and another to catch the multiple ball in the basket. To design the game board having basketball and hoop and handle the left, right and click control according to the game modes. The score…
Challenge The main challenge was to slide numbered tiles on a grid and combine them to create a tile with the number 2048. To design the 4x4 grid game board and handle the left, right, up and down arrow click control. To set a different animation for new tile whenever two tiles combine and make…
Challenge The main challenge was to make valid moves, to empty the entire board except for a solitary peg. To design the triangular game board having the pegs and handle the left, right, up, and down click the control to move the focus. To implement the different goal mode, original mode to make valid moves,…
Challenge The main challenge in Ping Pong Free Roku was to control an in-game paddle by moving it vertically across the left or right side of the screen and use the paddles to hit a ball and make a goal. To design the game board having the ball, paddles and game table. Handle the up…
Challenge The main challenge in Cups and Balls Roku was to implement different mode according to the different cup swapping pattern and animation speed. To design the different board according to the game modes and handle the OK control to start the cup swapping and choose the cup. To implement the multiple poster and animation…
Challenge The main challenge was to move the pieces diagonally from one square to another square and jump over the opponent's piece and take that piece from the board. To design the game board having the rectangle and different colored pieces poster nodes and handle the left, right, up and down click control to move…